The model has 4K texture maps, color, bump, specular, reflection and is made in millimeters.
The model was modeled in Cinema 4D.
Main parts are under hypernurbs (fuselage and wings), but I used boolean to subtract landing gear holes and holes for breaks. You can see the hierarchy on the image.
The model consits mainly quads.
Some parts are controlled through xpresso, they are breaks, flaps, tail rudder, tail elevator, wings aileron, F wheel suspension, F landing gear in/out, F wheel cover, B wheel cover, B wheel suspension, B landing gear in/out. You can see control sliders on the image.
HDRi image is not included.
The cocpit is not accurate, the model is made primarily for exterior renders. Seat and pilot are not uvmapped.
For still images first set up your suspension in default position, and then move and rotate whole aircraft. Because there are position grabbers which are position relative. For animating suspension this xpresso must be redone.
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