22 box primitives arranged into a crate. All faces have been textured so that the crate can be opened or broken apart. vertices : 176 faces : 132 triangles: 264 The mesh named base is the parent of all. Pivot at center , bottom of the crate object. All struts and beams are linked to their respective, side,base or top mesh as children. sides are linked to the base mesh as children. Scaling, rotation or moving of the 'base' mesh will effect all meshes. Game ready 3D models by Zydroid. |