This is a Heavy Rescue Fire Truck. The model is highly detailed and accurate, based off real life technical drawings. The interior is also highly detailed, but I took some liberties in the layout based on a popular trend with trucks making all the rear seats facing forward. This particular rig can sit 6, but it's suppose to sit 4. All the parts are labelled as easily as possible to make identification of parts easy. 98% of all the switch labels are legible. The guage needles are seperate, but not animated.
This rig, unlike my Ladder Truck, has each door as one object with correct animations and the door steps are animated too. The light tower is also animated.
Some textures and materials may need to be reassigned. More than likely you'll get a cubemap texture error. This is normal. Continue as usual.
-Accurately modeled and scaled based on technical drawings
-Made specifically for video games
-Most of model is normal mapped with specular
-All of model has Ambient Occlusion in the diffuse map
-All of the cab doors are modeled correctly as one piece unlike my Ladder Truck and animated.
-Light tower animated
-Interior texture for switches include switches for Pump and Ladder Truck. Some work required
-Fully detail interior with dashboards, switches, radios, seats, SCBA harnesses
-High resolution textures can be down sized to save file space without losing much detail
-Very few alpha texture requirements
cab_q, 2048x2048 diffuse, 2048x2048 normal, 2048x2048 specular
rescue, 2048x2048 diffuse, 2048x2048 normal, 2048x2048 specular
interior_1, 2048x2048 diffuse
interior_2, 2048x2048 diffuse
interior_3, 2048x2048 diffuse
interior_extra, 512x512 diffuse
tire_1, 1024x1024 diffuse, 1024x1024 normal, 1024x1024 specular
tile_leather, 512x512 diffuse, 512x512 normal
tile_grabhandle, 128x128 diffuse, 128x128 normal, 128x128 specular
tile_dplate, 128x128 diffuse, 128x128 normal, 128x128 specular
tile_hinge, 64x64 diffuse, 64x64 normal, 64x64 specular
chassis, 256X256 diffuse
windshield, 512x512 diffuse, 512x512 alpha