Character model for real-time gaming. Was created in 3dsmax8 for the purpose of being used as a gaming asset so it is modeled taking into account the limitation of poly counts, joint deformation and UV space. Has support for advanced next-gen gaming by including various textures being used by xbox360 and PS3. Model is 4544 triangles Texture maps are 2048x2048 included texture maps: normal diffuse specular gloss glow |