2016 Mazda 6

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2010 V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Maya 7.0 Maya Software
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:891107
Published:
Geometry:Polygonal Quads/Tris
Polygons:103,542
Vertices:115,174
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 202 products
Achievements:
3 Ratings Submitted
Product Rating
Categories
Description
High detailed 3D model of 2016 Mazda 6 with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 7 textures, which vary in resolution from 1024x1024px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 103,542 faces and 115,174 vertices
       • MeshSmooth level 1: 413,059 faces and 436,903 vertices
       • MeshSmooth level 2: 1,652,236 faces and 1,699,395 vertices

   - .fbx, .mb and .obj formats:
       • low: 103,542 faces and 115,174 vertices
       • medium: 413,059 faces and 436,903 vertices
       • high: 1,652,236 faces and 1,699,395 vertices

   - .lwo and .c4d formats:
       • low: 103,542 faces and 115,174 vertices
       • medium: 413,059 faces and 436,903 vertices
       • high: 1,652,236 faces and 1,699,390 vertices

   - .3ds format:
       • low: 205,975 faces and 178,591 vertices
       • medium: 826,118 faces and 558,988 vertices
       • high: 3,304,472 faces and 1,955,299 vertices
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