2016 Google Self-Driving Car

Editorial Uses Only
The intellectual property depicted in this model, including the brand "google", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jun 16, 2016
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 mental ray 3.8.1.26
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:1043915
Published:
Geometry:Polygonal Quads/Tris
Polygons:77,398
Vertices:82,634
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 244 products
Achievements:
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "google", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2016 Google Self-Driving Car with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 16. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric (millimeters). Real-world scale
   - All textures and materials are included and assigned
   - 12 textures, which vary in resolution from 900x900px to 4500x4500px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 77,398 faces and 82,634 vertices
       MeshSmooth level 1: 306,559 faces and 320,287 vertices
       MeshSmooth level 2: 1,226,236 faces and 1,253,915 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 77,398 faces and 82,634 vertices
       medium: 306,559 faces and 320,287 vertices
       high: 1,226,236 faces and 1,253,915 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 77,398 faces and 82,634 vertices
       medium: 306,559 faces and 320,287 vertices
       high: 1,226,236 faces and 1,253,911 vertices

   - .3ds format (3 files included):
       low: 151,763 faces and 85,983 vertices
       medium: 613,118 faces and 346,609 vertices
       high: 2,452,470 faces and 1,353,155 vertices
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