2015 GMC Yukon

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Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jan 29, 2014
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
3ds Max 2010 Default Scanline
Softimage 7.5 Default Scanline
Maya 7.0 Maya Software
Lightwave 9.3 Default Scanline
Other Formats
3D Model Specifications
Product ID:793659
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since October 2005
Currently sells 274 products
2 Ratings Submitted
Product Rating
High detailed 3D model of 2015 GMC Yukon with interior and simple suspension.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 13 textures, which vary in resolution from 48x97px to 2048x580px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required


   - .max format:
       • no MeshSmooth: 185,048 faces and 198,877 vertices
       • MeshSmooth level 1: 738,557 faces and 767,642 vertices
       • MeshSmooth level 2: 2,593,526 faces and 2,648,126 vertices

   - .scn, .mb and .obj formats:
       • low: 185,048 faces and 198,879 vertices
       • medium: 738,557 faces and 767,642 vertices
       • high: 2,593,526 faces and 2,648,126 vertices

   - .lwo and .c4d formats:
       • low: 185,048 faces and 198,877 vertices
       • medium: 738,557 faces and 767,639 vertices
       • high: 2,593,526 faces and 2,648,121 vertices

   - .3ds format:
       • low: 368,461 faces and 234,381 vertices
       • medium: 1,477,114 faces and 846,444 vertices
       • high: 5,187,052 faces and 2,837,487 vertices
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