2015 Dodge Charger (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jul 17, 2014
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Lightwave 9.3 Native Default Scanline
Cinema 4D R12 Native Default Scanline
3ds Max 2010 Native Default Scanline
Maya 7.0 Native Maya Software
Other Formats
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:829664
Published:
Geometry:Polygonal Quads/Tris
Polygons:96,813
Vertices:106,769
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 178 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High detailed 3D model of 2015 Dodge Charger with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which vary in resolution from 2048x2048px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 96,813 faces and 106,769 vertices
       • MeshSmooth level 1: 385,582 faces and 407,253 vertices
       • MeshSmooth level 2: 1,542,328 faces and 1,585,759 vertices

   - .fbx, .mb and .obj formats:
       • low: 96,813 faces and 106,769 vertices
       • medium: 385,582 faces and 407,253 vertices
       • high: 1,542,328 faces and 1,585,759 vertices

   - .lwo and .c4d formats:
       • low: 96,813 faces and 106,769 vertices
       • medium: 385,582 faces and 407,251 vertices
       • high: 1,542,328 faces and 1,585,751 vertices

   - .3ds format:
       • low: 191,956 faces and 165,568 vertices
       • medium: 771,164 faces and 518,997 vertices
       • high: 3,084,656 faces and 1,826,937 vertices
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