2015 BMW i8

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Nov 25, 2013
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Native Default Scanline
Lightwave 9.3 Native Default Scanline
3ds Max 2010 Native Default Scanline
Softimage 7.5 Native Default Scanline
Maya 7.0 Native Maya Software
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:780918
Published:
Geometry:Polygonal Quads/Tris
Polygons:93,429
Vertices:103,229
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 178 products
Achievements:
17 Ratings Submitted
Product Rating
floh01
Dec 2, 2013
Webster68
Nov 17, 2014
Description
High detailed 3D model of 2015 BMW i8 with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 13. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 5 textures, which vary in resolution from 416x94px to 4096x4096px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 93,429 faces and 103,229 vertices
       • MeshSmooth level 1: 372,645 faces and 392,957 vertices
       • MeshSmooth level 2: 1,490,580 faces and 1,530,845 vertices

   - .scn, .mb and .obj formats:
       • low: 93,429 faces and 103,229 vertices
       • medium: 372,645 faces and 392,957 vertices
       • high: 1,490,580 faces and 1,530,845 vertices

   - .lwo and .c4d formats:
       • low: 93,429 faces and 103,229 vertices
       • medium: 372,645 faces and 392,957 vertices
       • high: 1,490,580 faces and 1,530,741 vertices

   - .3ds format:
       • low: 185,787 faces and 160,317 vertices
       • medium: 745,290 faces and 500,342 vertices
       • high: 2,981,160 faces and 1,768,123 vertices
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