|3ds Max 2009|
|Autodesk FBX 5.5|
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This model created for modern game engines akin to Xbox 360 or/and PS3, it has 3 materials with 2048x2048 Defuse and Normal for Hull, 1024x1024 defuse and Normal for Turret and gun and seporate material for tracks with Defuse Normal and Spec maps in size of 1024x1024. All uvw layed out to make most of the texture, tracks easily animatable by uvwXform modifyer in max, all objects children to hull, whells, tutret, guns and trcks are seporate objects for easier animation.