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2015 Dodge Challenger

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2010 V-Ray 2.20.02
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
Maya 7.0 Maya Software
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:851144
Published:
Geometry:Polygonal Quads/Tris
Polygons:89,484
Vertices:101,376
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 175 products
Achievements:
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Description
High detailed 3D model of 2015 Dodge Challenger with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 16. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 18 textures, which vary in resolution from 44x20px to 2048x2048px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 89,484 faces and 101,376 vertices
       • MeshSmooth level 1: 355,916 faces and 380,934 vertices
       • MeshSmooth level 2: 1,423,664 faces and 1,472,914 vertices

   - .fbx, .mb and .obj formats:
       • low: 89,510 faces and 101,404 vertices
       • medium: 356,020 faces and 381,042 vertices
       • high: 1,424,080 faces and 1,473,338 vertices

   - .lwo and .c4d formats:
       • low: 89,510 faces and 101,404 vertices
       • medium: 356,020 faces and 381,042 vertices
       • high: 1,424,080 faces and 1,473,332 vertices

   - .3ds format:
       • low: 177,000 faces and 111,377 vertices
       • medium: 712,040 faces and 401,839 vertices
       • high: 2,848,160 faces and 1,543,024 vertices
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