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2010 Toyota Prius (low interior)

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'toyota' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jan 4, 2012
CheckMate Lite Certified
3ds Max 7.0 Native Default Scanline
Lightwave 9.3 Native Default Scanline
3ds Max 7.0 Native Brazil 2.1
Softimage 7.5 Native Default Scanline
Maya 7.0 Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:645123
Published:
Geometry:Polygonal Quads/Tris
Polygons:42,678
Vertices:53,934
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 165 products
Achievements:
1 Rating Submitted
Product Rating
Description
High detailed 3D model of 2010 Toyota Prius with low detailed interior. (High detailed interior version of 2010 Toyota Prius is available under the following product ID: 554587)

Main features:

   - Originally created with 3ds Max 7.0
   - Two .max files with Brazil and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default)
   - Separate objects like body, lights and wheels. All objects are intelligently named
   - Unit system is set to metric. Model is built to real-world scale
   - All textures and materials are included and assigned. Textures and materials are intelligently named
   - Previews rendered in 3ds Max 7.0 with Brazil R/S

Special notes:

   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 42,678 faces and 53,934 vertices
       • MeshSmooth level 1: 182,562 faces and 205,397 vertices
       • MeshSmooth level 2: 623,040 faces and 663,489 vertices

   - .c4d, .lwo, .scn, .mb and .obj formats:
       • low: 42,678 faces and 53,932 vertices
       • medium: 182,562 faces and 205,395 vertices
       • high: 623,040 faces and 663,487 vertices

   - .3ds format:
       • low: 83,418 faces and 55,387 vertices
       • medium: 365,124 faces and 208,434 vertices
       • high: 1,246,080 faces and 674,530 vertices
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