Chevrolet Equinox 2010

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'chevrolet' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Sep 1, 2011
CheckMate Lite Certified
3ds Max 7.0 Native Default Scanline
3ds Max 7 Brz.V2.1 Native Brazil 2.1
Cinema 4D 9.6 Native Default Scanline
Lightwave 6.0 Native Default Scanline
Other Formats
OBJ Default Scanline
3DS Default Scanline
3D Model Specifications
Product ID:466430
Published:
Geometry:Polygonal Ngons used
Polygons:73,130
Vertices:86,370
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 178 products
Achievements:
5 Ratings Submitted
Product Rating
wanefawes
Apr 12, 2014
Well built and organized. Will be back for more.
Description
High detailed 3d model of 2010 Chevrolet Equinox with interior.

Main features:
   » Two .max files with Brazil and standard 3ds Max materials
   » MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default)
   » The body, wheels, and doors are all separate objects. All objects are intelligently named
   » Doors can be opened
   » Unit system is set to metric. The dimensions are set to real world scale.
   » All textures and materials are included and assigned
   » Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures
   » Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)

Special notes:
   » .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   » .max files can be loaded in 3ds Max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:
   -› .max format:
       • no meshsmooth: 73,130 faces and 86,370 vertices
       • meshsmooth level 1: 222,165 faces and 246,550 vertices
       • meshsmooth level 2: 767,700 faces and 812,000 vertices

   -› .3ds format:
       • low: 143,270 faces and 80,850 vertices
       • medium: 443,950 faces and 242,950 vertices
       • high: 1,535,300 faces and 820,950 vertices

   -› .obj, .c4d and .lwo formats:
       • low: 75,000 faces and 77,260 vertices
       • medium: 222,500 faces and 235,900 vertices
       • high: 767,700 faces and 798,400 vertices
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