High detailed 3d model of 2010 Chevrolet Equinox with interior.
Main features: » Two .max files with Brazil and standard 3ds Max materials » MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default) » The body, wheels, and doors are all separate objects. All objects are intelligently named » Doors can be opened » Unit system is set to metric. The dimensions are set to real world scale. » All textures and materials are included and assigned » Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures » Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)
Special notes: » .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads » .max files can be loaded in 3ds Max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required
Polycounts: -› .max format: • no meshsmooth: 73,130 faces and 86,370 vertices • meshsmooth level 1: 222,165 faces and 246,550 vertices • meshsmooth level 2: 767,700 faces and 812,000 vertices
-› .3ds format: • low: 143,270 faces and 80,850 vertices • medium: 443,950 faces and 242,950 vertices • high: 1,535,300 faces and 820,950 vertices
-› .obj, .c4d and .lwo formats: • low: 75,000 faces and 77,260 vertices • medium: 222,500 faces and 235,900 vertices • high: 767,700 faces and 798,400 vertices
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