2016 Mazda 6 (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Apr 6, 2015
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
3ds Max 2010 Default Scanline
Lightwave 9.3 Default Scanline
Maya 2011 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:891108
Published:
Geometry:Polygonal Quads/Tris
Polygons:82,069
Vertices:90,746
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 220 products
Achievements:
2 Ratings Submitted
Product Rating
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Description
High detailed 3D model of 2016 Mazda 6 with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 4 textures, which have the same resolution 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 82,069 faces and 90,746 vertices
       • MeshSmooth level 1: 327,283 faces and 345,296 vertices
       • MeshSmooth level 2: 1,309,132 faces and 1,344,824 vertices

   - .fbx, .mb and .obj formats:
       • low: 82,069 faces and 90,746 vertices
       • medium: 327,283 faces and 345,296 vertices
       • high: 1,309,132 faces and 1,344,824 vertices

   - .lwo and .c4d formats:
       • low: 82,057 faces and 90,718 vertices
       • medium: 327,283 faces and 345,274 vertices
       • high: 1,309,132 faces and 1,344,821 vertices

   - .3ds format:
       • low: 163,145 faces and 141,452 vertices
       • medium: 654,566 faces and 442,956 vertices
       • high: 2,618,264 faces and 1,549,841 vertices
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