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Yamaha YZF-R1 Super Bike - 2004

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'yamaha' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Cinema 4D 8
Other
VRML
OBJ
DXF
3ds Max
Other Files
YZF R1_Transparency_1.zip
YZF R1_Specular Color_1.zip
YZF R1_Reflection_1.zip
YZF R1_Color_1.zip
YZF R1_Bump_1.zip
YZF R1_Transparency_1-Lo Res.jpg
YZF R1_Specular Color_1-Lo Res.jpg
YZF R1_Reflection_1-Lo Res.jpg
YZF R1_Color_1-Lo Res.jpg
YZF R1_Bump_1-Lo Res.jpg
3D Model Specifications
Product ID:232862
Published:
Geometry:Polygonal
Polygons:21,676
Vertices:21,266
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2002
Currently sells 41 products
Achievements:
9 Ratings Submitted
Product Rating
Symbion7
Oct 3, 2007
A very detailed Model with great options to create your own textures. The included Photoshop Files are very well done and make it easy to create nice paintjobs for the R1.
Description
The 2004 Yamaha YZF R1; My third motorcycle model. This model was created in Cinema 4D and is fully comprised of polygonal geometry. For me, I find that this gives me immense control over the areas that need more detail, such as the 'Ram Air Intakes' and allows me to leave polygons out of areas that don't need that many, (such as the frame).

The Model was UV textured in Bodypaint 3D and the UV map started out at a resoloution of 3200x3200 pixels. This is the size of the included photoshop textures complete with layers making it extremely easy to pinpoint and alter the included paint scheme. Also supplied are smaller Jpeg textures (1024x1024).

5 Channels are used for the Material covering the model; Color, Bump, Specular Color, Reflection and Transparency. All of these channels are included for download.

This Model is avaliable in 6 Formats;
Cinema 4D-.C4D
(version 8) this format is the native format and supports broken edges for the phong shading.

Cinema 4D Object-.XML
This format should be backwards compatible for older versions of Cinema 4D.

Wavefront-.OBJ

VRML1-.WRL

DXF-This Format is included for compatibility only. NOTE: UV texture information is lost when exporting to DXF. If you are planning to purchase the DXF version do not expect to be able to use the UV map. (all other included formats do support the UV coordinates)

3D-Studio Max-.max

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