This model is ready to render exactly as you see.
1. Color map (.bmp): 2048x2048 resolution
2. Alpha maps (2) (.bmp): 2048x2048 resolution
3. Dome Color Map (.png): 3072x3072, for reflections
This scene uses 3-point lighting. The dome has a simple texture for reflections.
The model material is a mix of cook-torrance and phong specular model with subtle reflections.
The rig is a simple set of nulls for rotating parts of the glasses, and translating the glasses.
The polygons are clean. Also, the high resolution Zbrush tool is included.