An accurate and very high resolution model of a wind turbine with exremely
high resolution textures and photorealistic shader setup that allows you
to set up wide and very closeup shots of every area of the model in full detail.
The entire geometry is subdividable (smoothable) and created in a real world scale.
It can be used on land as well as on offshore sceneries due to the detachable 'base'
as seen in the preview images.
A full shader setup for 3ds Max and Vray 3.0 is provided (also usable in lower versions of Vray). It is ready to render as seen in the preview images when you open it up since the lighting from the previews is also provided in the 3ds max file.
Every object is properly named and contains a useful pivot point position. It's also rigged and animated for quick placement in your scene the spinning-speed of the turbine can be adjusted through an animated spinning point helper.
The shaders contain Diffuse, Reflection\Specular\Glossiness and bump textures. The distribution and resolutions of the textures can be seen in the preview image that states 'TEXTURE RESOLUTIONS'. I've also included images of the UV-Layout. These UV's are in a 1:1 scale to each other on the texture map.
The following texture maps are provided:
For the pole, the turbine itself (as seen RED in the preview image about texture resolutions):
For the base that stands in the water(as seen BLUE in the preview image about texture resolutions):
For the antennas on the top (as seen GREEN in the preview image about texture resolutions):
I've also provided a Maya and Cinema 4D file format with very basic shader setups.
The polygon and vertex counts differ slightly from the native max file.
For the Maya file:
The polygon count is 378506. The vertex count is 385635.
For the C4D file:
The polygon count is 378890. The vertex count is 386019.