Tyrannosaurus Rex (2) (Animated)

All Extended Uses
Included Formats
Sep 22, 2015
CheckMate Pro Certified
Maya 2015 Native mental ray
Maya 2014 mental ray

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3D Model Specifications
Product ID:953523
Published:
Geometry:Polygonal Quads only
Polygons:27,712
Vertices:28,387
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 346 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High Detailed Photorealistic Tyrannosaurus Rex; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya.


This model has a clean geometry based on quads and loops. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

The model is in Real world scale (centimeters)

- eyes, corneas, teeth , tongue and gum are included and modeled separately.


--8k High resolution textures:


-Color.tga (8192x8192)

-Specular.jpg (8192x8192)

-Normal.jpg (8192x8192)

-Displacement.jpg (8192x8192)

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Formats included:

.mb (maya 2014 binary)
.ma (maya 2014 ascii)
.mb (maya 2015 binary)
.ma (maya 2015 ascii)


Polycount (quads):

Trex main: 14748
gum/teeth: 11998
tongue: 582
eyeballs/corneas: 384

background plane (simple Polygon Plane): 1


RIG & ANIMATION NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.


3 fully editable animation sets have been included in maya files 2014 and 2015 (referenced to the main rig) to make them easier to use and edit:

-walk (40 frames - loopable)
-run (24 frames - loopable)
-attitude (215 frames)


NOTES:

-The model is provided in the standard rigging pose.
-The preview pose is also included in separate maya files.
-The mouth open/close morph taget is included and connected to the main model via Blendshape.


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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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