PRODUCT TITLE - Treasure Chest 2
Typical pirate chest. Without any of ornament and pretentiousness. Wooden bar, metal frame and heavy lock protecting contents of the chest from extraneous playful hands.
What does differ this chest among the others? A collection of high-quality textures of resolution of 2048x2048 and 1470 triangles, which are mostly focused on the fastening of the lock and can be easy transformed into the lods. As we can see chest is textured well at inside as well as outside, and is already waiting for... it's
Package included 3 high-resolution textures (2048x2048) and one chest model in two peaces (main body and cap). And two versions of chest. With Gold and without gold.
Both scenes have a 3 typical for 3D Studio MAX lights - 2 omni lights and Sky Light for immitation of ambient occlusion. One omni light used for warm sun color, second for cold blue color. This method often used in movies.
This model is ready for game import. Techniques of creation all of my models imply import in different game engines. All textures have a correct sizes, correct names with separate prefixes on types of textures (diffuse, specular, normal) and have a well made and checked geometry.
Any old game engines have no understand non-triangulated models but i save models none-triangulated for best and ease of editing. Absolutely sure - if you buy model for your games and use old type of game engines who need manually triangulated models - you have a specialists who can made triangulate of this models in few minutes.
EACH SCENE INCLUDE:
colored specular texture
background plate (you can remove it if needed)
2 omni lights (warm and cold)
1 Sky Light
Low Poly Model:
Texture resolution: 2048x2048
Units: Metric (Centimeters)
Native file format is 3D Studio Max 2010, but for best integration in package included versions of this model in OBJ and FBX formats.
OBJ and FBX included only barrel geometry. Lights, cameras and other specific sources exported from 3D Studio MAX work with the other different software uncorrectly.
Textures after import this OBJ and FBX in different software you can assign manually. Hope you understand why i do it. I apologize for any inconvenience that this causes.
1. Exported formats has no bugs, UV works correctly. Obviously there is no light in exported formats.
2. This text included in reame file. If you miss something - check the readme.txt
3. Like all my scenes this scene is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures. Object has assigned only one material so there is no annoying Multi/Sub-Object materials.
4. Each scene used standard lights and you have no problems with the external specific renders. Just open scene and made a click on the render icon. 3D - it's easy.
Thank You for watching and reading. Have a nice day.