Trash can in a techno style for real-time. Game-ready low-poly 3d-model, for games in sci-fi and post-apocalyptic campaign setting.
Autodesk 3ds Max, version 2011,
Autodesk Maya, version 2014,
Maxon Cinema 4D, version R12 (767 polygons and 1674 verts)
(The Cinema4D version has 767 polygons and 1674 verts)
Quads and triangles (9%)
1- Diffuse: trash_can_diffuse/ 2048*2048 res, tga,
2- Normal Bump: trash_can_normal/ 2048*2048 res, tga,
3- Specular map: trash_can_specular/ 2048*2048, tga.
Cover is animated and may be opened.
Previews were rendered with V-Ray (not included).