|3ds Max 5|
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May 3, 2005
|Not ready for games. Mapping is applyed individually in every polygon. The number of "splits" is tremendous. Hard working for optimization.Some elements are out of proportion. Units are not true.|
A 60 second video (mpg) showing a complete lap of the circuit and playable game demo are available to download for free. The video and preview images are taken from the max viewport and not rendered, showing the model as it appears in-game.