A high polygon count 3D model of a starship command center, designed for use with physically based non-biased renderers like Octane and Blender Cycles. Surfaces UV unwrapped and textured in Substance Painter 2 (.spp files included with purchase). Two texture sets (grunge and non-grunge versions) included for .blend version. Simply unzip the version you wish to use and place in the same root folder as the main 3D file. Maya export is included and a simple scene for Arnold Render.
For best results, this model is recommended for use on computers with at least 12 gigabytes of RAM.
Video texture featured on the holographic displays in the preview images is not included in product. Preview images rendered in Blender 2.77a Cycles Render, with color correction and nodes used for post production. (Post-production node set-up included in .blend format.)
.ma versions use Maya Arnold Render (Maya 2017 only). NOTE: Maya scene files do not include holograms.
-- (Blender Version) 4096x4096 and 2048x2048 PBR textures (half resolution textures are provided for machines with less memory)
-- (Blender Version) Albedo/Color, Metal/Roughness, OpenGL Normal maps included for surfaces
-- (Blender Version) Two texture sets included -- grunge and low-grunge (Low grunge set has no low resolution version)
-- Doors, furniture and consoles
-- Substance Painter .spp files for all the parts of the scene, for re-texturing
-- (Maya Version) doors that slide on proper axes and can be animated
-- (Maya Version) Diffuse, Specular, Roughness, Normal maps included for Arnold Renderer
-- (Maya Version) AOV exports from Arnold to Nuke (Nuke scene not included).
-- (Maya Version) Two versions provided for Arnold Render: Textures and No Textures versions.
What's Not Included:
-- Video texture for screens and holograms
-- (Maya version) hologram geometry is not included in the.ma scene.
Note for followers on danbrowncgi website: This set will not work with Starship Conference Room HD.
Thanks, and as usual, have fun!