Next-Gen 3d model of a soda vending machine intended for game/realtime/background use.
Maya 2014, FBX, OBJ.
Mostly quads with some triangles.
1- Diffuse: 1024X1024 res, targa
2- Specular: 1024X1024 res, targa
3- Gloss: 1024X1024 res, targa
4- Normal: 1024X1024 res, targa
5- Emissive: 1024X1024 res, targa
Normal Map Swizzle:
+X, +Y, +Z
Source: The clean base textures. Includes named layers for all textures.
1- LODs: Includes 3 levels of detail.
2- Lightmap: Includes secondary UV channel for lightmapping.
Previews were rendered in real-time with Marmoset Toolbag 2 (not included).