Sci-Fi Soldier Rigged PBR Game Ready

All Extended Uses
Included Formats
3ds Max 2013 Default Scanline 2013
Other marmoset
Other info
Other info2
Autodesk FBX 2013

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3D Model Specifications
Product ID:1052902
Published:
Geometry:Polygonal Quads/Tris
Polygons:14,408
Vertices:14,533
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since June 2014
Currently sells 17 products
Achievements:
Unrated
Product Rating
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Description
his is Qualitative 3d model of Sci-Fi Soldier that can be used in Animation/Films/Games.

Package contains Character in Midpoly and Lowpoly Version. Both Versions are Rigged&Skinned.

I marked the turnables with lowpoly text tag so you can see the lowpoly version too. Turnables without text are Midpoly Version visualisation.


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Package Content

3dsmax version 2013-2016 and FBX
PBR Textures
Marmoset Scene with shaders

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LOWPOLY (GAME Resolution)
This Resolution is preferably for using Ingame

- Mesh Resolution Character+weapon -   
14408 Polys
26.712 Tris
14533 Verts


-Textures-
Format: TGA
Resolution: 4096x4096 px

-Texture Types-
Diffuse(Color)
Metallness
Roughness(Gloss)
Normal
AO

-Rig-                  
Biped&Skin in 3dsmax

- UV -
Uv is prepared to work best in Realtime/Engine environment. For this reason Lowpoly version has 3 texture-sets. One for a Character, one for weapon and the last one for the hair with alpha channel.

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MIDPOLY (Design Resolution)

This Resolution is preferably to use for keyart and rendering


- Mesh resolution Character+weapon -      
353.944 Polys
703.632 Tris
354.973 Verts

-Textures-
Format: TGA
Resolution: 2048x2048px - 4096x4096 px

Texturesets: 6
Multiple Texturesets to achive high detail Quality

-Texture Types-
Diffuse(Color)
Metallness
Roughness(Gloss)
Normal
AO
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PBR READY!!!

Character was rendered in Marmoset Toolbag with new
Metalness/Roughness Workflow that actually become the industry standard.

Textures supports PBR (Physical Based Rendering Shaders)

Marmoset Toolbag 2 scene Included!

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Info:

If you need/use Diffuse/Specular/Gloss Texture workflow you can easy and fast convert them in Photoshop using Documentation inside this package.

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Animation:
Soldier is rigged with 3dsmax biped and can handle handmade and motion capture animation in BIP format.

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If you like you can click on my name to see all my characters.
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