Real-Time Game-Ready Sci-Fi Drone
Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model.
Model has basic Rigging setup, pivots are located in all the right places.
Includes the following 3d file types:
Max 2014 file - (rigged)
Maya 2014 file - (rigged)
.FBX 2014 - (rigged) (with Quad Geometry)
.FBX 2014 - (rigged) (with Tri Geometry)
.OBJ 2014 - (not rigged)
Marmoset 2 File - (the images you see in the thumbnails are using this file)
Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096: Normal Map
4096x4096: Base Color
4096x4096: UV Map
Source texture maps are also included! You can plug these into a program such as Substance Painter or Quixel for rapid texture mapping.
4096x4096: ID Maps
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.