This is a rigged model of a high detail female character with European appearance in business suit.
Originally created with ZBrush and Maya using the Mentalray renderer.
This model is suitable for use in advertising, design visualisation,
film, game cut scenes, etc.
FACIAL EXPRESSION CONTROL
is carried out by 2 control curves attributes. Select mouth or brows control curve and change desirable attributes in Channel Box. Handy way to do it is to select attributes with LMB, place cursor over viewport area, hold down MMB and move cursor from right or left
- Model utilizes 45 Blend Shapes meshes for extensive facial expression control
- realistic skinning achieved by using 45 additional joints throughout the body. Joints are driven by Set Driven Key and Expressions
- Tongue is controlled by IK Spline Handle
- Rigged with HumanIK.
- Hair, brows and eyelashes are made using Maya Hair based on guide curves.
- Model utilizes normal and displacement maps and mental ray subdivision approximation.
- SSS (Sub Surface Scattering) skin shaders.
- This model contains 51 seperate mesh objects.
- Body Polys 15318 Objects: 1
- Nails Polys 1200 Objects: 2
- Eyes Polys 1732 Objects: 7
- Mouth Polys 1706 Objects: 5
- Jacket Polys 18644 Objects: 4
- Skirt Polys 2138 Objects: 1
- Pants Polys 4624 Objects: 1
- Blouse Polys 7650 Objects: 2
- Underwear Polys 3458 Objects: 4
- High heels Polys 3806 Objects: 1
- Blend Shapes Polys 162172 Objects: 45
- Auxiliary Polys 97 Objects: 4
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
- All textures are in .tif format.
- 4096x4096 for main body.
- 4096x4096 and lower for rest.
- Model is built to real world scale.
- Units used: cm, model is 177 cm tall on high heels.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.