Rigged Cartoon Man Green Guy

All Extended Uses
Included Formats
Aug 8, 2014
CheckMate Pro Certified
3ds Max 2012 Native Default Scanline
Other Files
tguy7_psd.zip
.PSD texture sources
tguy7_tiff.zip
textures as TIFF

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3D Model Specifications
Product ID:839511
Published:
Geometry:Polygonal Quads only
Polygons:4,872
Vertices:5,007
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2005
Currently sells 157 products
Achievements:
1 Rating Submitted
Product Rating
Description
Rigged cartoon character man. Suitable for use in broadcast, animation shorts, advertising ( Rigged with 3ds Max 2012 )

|| CONCEPT & DESIGN ||

Cartoon man, age range between 27 and early forties, white with green eyes and black hair, wearing a casual attire, with a bright full green t-shirt, khaki trousers with white stripes and black shoes. This cartoon is intended to represent a common man and is suitable for many nationalities, european, american, latin and others. This character is an original creation from the author based on its own knowledge and research. Any similarity with existing characters, or real persons, living or dead, is purely coincidental

|| SPECS ||

Renderable model contains 17 separate objects,
4,872 polygons with TurboSmooth OFF
38,928 triangles with TurboSmooth ON (set to 1 iterations.)
Standard materials only.
Rendered images with Default Scanline Renderer with Ray Trace active and area shadows.

|| TEXTURES ||

2048x2048 JPG (3) - body, hair, pants
1024x1024 (3) - pants, belt, tshirt
512x512 JPG (2) - eyes, eyes_r
Handmade Editable Texture files (.PSD) are included)
TIFF format also included.

|| GENERAL ||

Units used: Centimeters. Model is 180 centimeters tall.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed

|| SETUP ||

- Character Rigged with Biped system and Physique modifier.
- 34 Face expression controls.

VOICE-O-MATIC Friendly:

   If need a quick solution for automated voice synchronization given a WAV sound file, as an optional additional feature, the main product file includes a config file .VOM for Voice-o-Matic Plugin.

Make the character talk with this simple steps:
- Open Voice-o-Matic Utility Plugin
- Open a .WAV file and Click Set Active.
- Open .VOM Visemmes Mapping file provided.
- IMPORTANT: Set Values Range from 0.0 - 2.0
- Click Create Keys! DONE!

   The cool thing is this setup makes the plugin work with the Shape Slider controls that this character already have, so you can easly fix and fine tune the output animation.

Notice that: The .MAX files has NOT any dependence with Voice-o-Matic pluginn. You can always make manual animation for voice sync without any plugin.
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