Rigged Afro-american cartoon girl character. Suitable for use in broadcast, animation shorts, advertising. Native of 3ds Max 2012.
( For non-rigged version search product ID 683537 )
|| CONCEPT & DESIGN ||
Cartoon business woman, age range between early twenties and 35, Afro-American, brunette hair and brown eyes, She is wearing a trendy, semi formal, baby blue suit, with a mini skirt and a white basic top underneath, along with deep red lustrous shoes and same color nail polish. This character may be the representation of an office women, a proactive executive, an entrepreneur, a teacher, or any other variety of personalities. The cartoon is suitable for many nationalities, african, american, latin and others. This character is an original creation from the author based on its own knowledge and research. Any similarity with existing characters, or real persons, living or dead, is purely coincidental.
|| SPECS ||
This model contains 13 separate objects,
5,176 polygons with TurboSmooth OFF
50,358 triangles with TurboSmooth ON (Set to 1 iterations. With TurboSmooth activated polygons are count by triangles)
Standard materials only. Easy to switch between renderers!
Rendered images with Default Scanline Renderer with Ray Trace active, Except first thumbnail image rendered with mental ray.
|| TEXTURES ||
4096x4096 JPG (4) - body, body_s, suit, hair
2048x2048 JPG (1) - skirt
1024x1024 JPG (2) - shoes, mouth int.
512x512 JPG (2) - eyes, eyes_r
Handmade Editable Texture files (.PSD) are included. Texture based on Photoshop shapes with blending effects, you can resize it up without losing detail like vector images!
Layered TIFF format also included.
|| GENERAL ||
Units system: 3ds Max default: 1 unit = 1 inch. 1 cm = 2.54 units. Model is 170 centimeters tall.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed
|| SETUP ||
- Character Rigged with Biped system and Physique modifier.
- 35 Face expression controls.
- Face morphing with Skin Warp technique to keep head joined with body.
- Don't for get to download Rig Screen Cast preview video from 'Previews' section.
If need a quick solution for automated voice synchronization given a WAV sound file, as an optional additional feature, the main product file includes a config file .VOM for Voice-o-Matic Plugin. The .MAX files has NOT any dependence with Voice-o-Matic pluginn. You can always make manual animation for voice sync without any plugin. The cool thing is this setup makes the plugin work with the Shape Slider controls that this character already have, so you can easly fix and fine tune the output animation.
Make the character talk with this simple steps:
- Open Voice-o-Matic Utility Plugin
- Open a .WAV file and Click Set Active.
- Open .VOM Visemmes Mapping file provided.
- IMPORTANT: Set Values Range from 0.0 - 2.0
- Click Create Keys! DONE!