Workman Mining Safety - Equipment

All Extended Uses
Included Formats
3ds Max 2013 mental ray
Other

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3D Model Specifications
Product ID:948758
Published:
Geometry:Polygonal Quads/Tris
Polygons:6,495
Vertices:6,353
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2010
Currently sells 94 products
Achievements:
Unrated
Product Rating
Description
UPDATED 13 Dec 2015
Heirachy of Cat rig adjusted to work better in Unity game engine
Fix to face rig bones

ITEMS INCLUDED IN PACK
1 Character
3M VersaFlow
CSE Rescue Unit and Belt
Bulwark Cold Weather High Vis Jacket
3 types of hardhat
MSA Altair 5X Gas Meter
MSA Thermal Imaging Camera
Steelcap Safety Boots Type 1
Steelcap Rubber Boots
Hi Vis Safety Vest


------RIGGED VERSIONS----------
MAYA 2014 HumanIK
3DSMAX 2012 BIPED
3DSMAX 2012 CAT (Character Animation Tool)

------------------------------
UPDATE version 6

-UNITY READY files v4.5.3
-(Drag n Drop into your Unity Project)
-Mecanim Humanoid Setup.
-CAT Rig scaled to 1.0 (previous 0.73)
-Added new higher detail eyeball and textures
-Cat Rig Root bone fixed to work with Unity Export

***HIGHEST QUALITY***
VR Game Ready Low Poly Safety Worker
Current Hard Yakka Blue Orange Hi-Visibilty Clothing.
Vented Safety helmet. All created from 3D Scans.

------RIGGED and SKINNED----------
3DSMAX BIPED
3DSMAX CAT Rig.Built in 2012
3DSMAX CAT Facial Rig
- Animation Layers
- Optimized Face bones for Game Engine.
MUST HAVE 3DSMax 2012 Updates and Service Packs installed

*suitable for Simulations or Game Format*
Exports to Unity/Unreal

'not intended for subdivision'

------ANIMATIONS----------
No Animations, but rig matches rocketbox animations.

------TEXTURES----------
5 x Textures - JPEG (DIFFUSE, NORMAL, SPEC)
Head - 4096 x 4096
Body - 4096 x 4096
Boots - 4096 x 4096
Gloves - 1024 x 1024
Helmet - 1024 x 1024

------Facial Animations CAT Rig----------
Simple Phonemes and facial poses.
-Smile
-Blink

Add more easily by adding +L layer in Motion Tab and adjusting face to position needed in animate mode.

Any feature requests or bug fixes, please lodge a ticket with support.
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