Facial Rig based on FACS

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Included Formats
Maya 2015 Maya Hardware

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3D Model Specifications
Product ID:1005479
Published:
Geometry:Polygonal Quads/Tris
Polygons:39,231
Vertices:44,823
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2016
Currently sells 1 products
Achievements:
Unrated
Product Rating
Description
==Facial Rig based on FACS==

This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes.
And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps and displacement maps with masks.

Presentation images are screenshot with Maya Viewport 2.0.
The file only can be rendered by Maya Hardware 2.0.

Please NOTICE that this rig does NOT work on OS X due to the DX11 shader.

Face texture TGA files:
Diffuse 4k
Specular 4k
Normal 4k
Ambient Occlusion 4k
Displacement 2k

The custom DirectX11 Shader is also included in Zip file.

You can also open the .ma file in Maya 2014 and 2016, but best look in Maya 2015.
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