Red Deer Stag(FUR)(RIGGED)

All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.3
Autodesk FBX 2013
OBJ 2013

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3D Model Specifications
Product ID:969731
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2009
Currently sells 595 products
Product Rating
High Detailed Photorealistic Red Deer Stag(FUR)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.

The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, rigged in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 160 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For this render the hair count is 420 000 hairs.
There is 4 hair and fur nodes.

********************************************* contains 2 .max files:

Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.Red_deer_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 4 spline curves sets.


red_deer_bump_map.jpg.jpgg (2048x2048)
red_deer_color_map.jpg (2048x2048)
red_deer_reflection_map.jpg (2048x2048)
red_deer_horns_color.jpg (1024x1024)
red_deer_teeth_base_bump.jpg (2048x2048)
red_deer_teeth_base_color.jpg (2048x2048)
red_deer_teeth_bump.jpg (2048x2048)
red_deer_teeth_color.jpg (2048x2048)
red_deer_tongue.jpg (1024x1024)

Vertices :12830
Polygons :12576

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 morph targets : 1 for the neck and 1 for the 'open - close' eyes.The morph targets are included in the max file.

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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