It's a detailed photoreal Toy Robot Dog.
You can use 3ds Max for rendering with and V-Ray and Maxwell Render.
(Maxwell version is listed as OTHER format)
You can also use FBX, OBJ, 3DS, STL, or VrayProxy formats for Polygonal tools and 3DM, IGS or SAT for Nurbs modeler like Rhino.
In case of FBX, there are two versions included. (normal & triangulated version)
Pivots of all objects are aligned with the world origin(0,0,0).
In MAX file, all objects have hierarchy structure and dummy ojbects are included with animation keys.
All objects have just one multi/sub-object Material.
Unit scale of the scene is 'cm' and actual dimension of the model is 14.6 x 18.49 x 19.24 cm (X-Y-Z).
Object / Polygon / Vertex count is,
Camera setup and a HDRI for lighting is included with Studio Lighting Setup.