This is a low resolution model of an office desk phone. It's just under 5000 polys and uses one 2048x2048 .tga for diffuse/alpha channel, and one 2048x2048 .tga for normal mapped bump.
The Uv's are evenly laid out on a sheet and only overlap where there are repeated generic buttons. All buttons and keys are separate objects but can be easily attached since everything uses one material.
The cord in the native 2009 version is just a line with a linked xforms modifier on it so it deforms when it animates. All other versions the cord is collapsed as a mesh.