I updated the Displacement-Map and the Normal-Map!
You can now create even more detailed Render with those maps! If you google for 'Accurate Displacement Workflow' you can find an article that teaches you how to use Displacement-Maps correctly! At the bottom of the Article you can find some options for V-Ray and Arnold
The Displacement-Map was created this way in ZBrush!
This awesome Velociraptor model has been made with the help of the original Jurassic Park Animatronic created by Stan Winston himself - so it matches the original JP Velociraptor from Spielbergs master piece perfectly!
The high quality polygonal CG model is available as Maya file with assigned materials render for rendering in Arnold and Mental Ray.
It can also be imported in all common 3D applications like 3ds Max, Softimage, Cinema 4D, Modo, Zbrush and many more.
The mesh has been modelled with very good edge loops and a polycount of around 20k making the model perfectly suitable for rigging and animation aswell.
Hope you enjoy my work!