A heavy two legged battle mech.
The object is not UV unwrapped. Simple procedural textures are used in the Blend version only.
Blend file comes with camera and lighting, also a simple node setup to add the glare effect seen on the eyes.
Slightly lower poly count in Blend version because the pipes have not been converted to mesh, you can do this by selecting them and pressing Alt+C.
Some parts use subdivision and others do not, all subdivision has been applied in OBJ version.
Mech is split into 13 objects.
Mech is not rigged or set up to be animated in any way.
Some objects are mirrored, Blend version still has mirror modifiers active.
Preview images rendered with Blender Internal.