3D model of Tursiops Truncatus 'Common Bottlenose Dolphin' created in Maya 2013.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation. Please watch attached video with rig preview.
Also rig's readme file attached.
Only teeth and eyes have overlapping UV's, all other parts non-overlapping.
Scene include 2 Environment setups, simply switch on/off layers with studio or underwater lights.
Model Exported to .obj format.
body_bump.jpg (4096x4096) also used as bump map
zstudiolight.tga (1024x1024) environment map
Body_Control - controls body position and rotation
Neck_Control1-2 - control neck rotation
Head_Control - controls head rotation
Jaw_Control - controls jaw opening
Tongue_Control1-4 - control tongue rotation and stretch
lEye_Control - left eye taget
rEye_Control - right eye target
liris_Control - left eye's iris size
riris_Control - right eye's iris size
leyelids_Control - close left eye
reyelids_Control - close right eye
Tail_Control1-2 - control tail rotation
lFin_Control1-2 - control left fin rotation
rFin_Control1-2 - control right fin rotation
DorsalFin_Control - controls dorsal fin rotation
lFluke_Control1-2 - control left fluke rotation
lFluke_Control1-2 - control right fluke rotation