A high quality model of a strip mall store unit ready to enhance the quality of any of your rendering or real-time game projects.
The model is created as a seamless package, simply pivot the door object to open it or look through a window and the interior will greet you seamlessly. Perfect for game projects where the character should be able to walk in and out of buildings without a loading screen.
This model has been meticulously checked for errors and issues several times over to ensure quality and error free operation. As with all products in my library all entities have proper names, applied origin points etc.
This models object settings are as follows:
Origin point for all mesh objects: 0,0,0
Rotation point for all mesh objects: 0,0,0
Object scale for all mesh objects: 1,1,1
Built for subdivision: No
Polygon type: Quads/Tris
Polygon counts(Scene total):
Number of mesh objects: 8
Number of light objects: 0
Number of camera objects: 0
Number of materials: 0
Name of mesh object(s):
Formats provided: .Blend, .DAE, .OBJ, .FBX
The model is created in real world scale to make inclusions into projects easy. Below you can find model specific measurements in both metric and imperial.
All measurements are rounded up to two decimal points.
Full product scale(Metric(meter) / Imperial(feet)):
X-Axis: 12.47 meters / 40.91 feet
Y-Axis: 5.68 meters / 18.64 feet
Z-Axis: 4.67 meters / 15.32 feet
Format: Width, height, depth
Exterior door frame size: 90x200x5cm / 2.95x6.56x0.16 feet
Interior door frame size: 80x200x5cm / 2.62x6.56x0.16 feet
Back wall Window frame size: 70x110x5cm / 2.3x3.61x0.16 feet
Ceiling height backroom area: 240cm / 7.87 feet
Ceiling height Customer area: 300cm / 9.84 feet
Interior walls: 10cm / 0.33 feet
Exterior Walls/seperating walls: 30cm / 0.98 feet
Exterior back walls: 20cm / 0.66 feet
This model is made using Blender with intent for export to intermediary formats such as .FBX, as with all my products the files contain no software specific content that would impede your workflow no matter what software solution happens to be your choice.
Previews were rendered using the Cycles rendering engine and have had no post work done to them after the rendering process.
Thank you for your consideration and interest in this product.