Model has 2 separate parts: the hood and the torso (look at last 2 preview images to see this). Each has their own UV map
The mesh is all thin (to look like cloth) but it is solid and closed with polygons on the outside and the inside of the mesh.
A mid poly model of my second version of a shadow ghost. Not rigged.
Formats included: .blend, .fbx, .obj
Cycles materials for .blend
Mudbox materials for .fbx
Textures are provided in .tga format with 4096x4096 resolution.
Roughness map provided (4096x4096), it is applied to roughness in blend.
Two formats of normal maps Included: Maya (also for Blend) and 3ds Max.
Preview images rendered in cycles render engine.
A render-ready sample scene of the second preview image is provided in blender format.