Horse (White) (Animated) (Fur)

All Extended Uses
Included Formats
May 18, 2015
CheckMate Pro Certified
Maya 2014 Native mental ray

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3D Model Specifications
Product ID:924043
Published:
Geometry:Polygonal Quads only
Polygons:15,134
Vertices:15,682
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 346 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Horse (White Color); FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.


This model has a clean geometry based on quads and loops. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)


- eyes, corneaa, teeth , tongue and gum are included and modeled separately.


--8k High resolution textures (main color and normal maps are .tga):

-ColorWhite.tga (8192x8192)

-ColorWhiteSub.jpg (8192x8192)

-Specular.jpg (8192x8192)

-Normal.tga (8192x8192)


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Formats included:

.mb (maya 2014 binary)
.ma (maya 2014 ascii)

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Polycount (quads):

horse main: 9990
gum/teeth: 4692
tongue: 68
eyeballs/corneas: 384

background plane (simple Polygon Plane): 1

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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2014 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 4 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 16GB RAM)

--6 different hair systems (mane_A/mane_B/tail/whiskers/eyelashes/ears)

The Shave and Haircut Fur is included in each MAYA format (2014 ma/mb).


* The actual files have been created with Shave and a haircut 8.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.


RIG AND ANIMATION NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

Nine fully editable animation sets have been included in maya files (referenced to the main rig) to make them easier to use and edit:


-walk (39 frames - loopable)
-run (14 frames - loopable)
-attack (100 frames - loopable)
-death (48 frames)
-eat (100 frames)
-look around (100 frames - loopable)
-shrugging head & waving (72 frames - loopable)
-take demage (42 frames - loopable)
-run & stop (170 frames)


The model is provided in the standard rigging pose.
The preview/context pose is also included in a separate maya file.


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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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