Prometheus Statue

Editorial Uses Only
The intellectual property depicted in this model, including the brand "paul manship", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Nov 11, 2014
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.1
Other Formats
Autodesk FBX 2009

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3D Model Specifications
Product ID:861234
Published:
Geometry:Polygonal Ngons used
Polygons:40,378
Vertices:42,658
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2012
Currently sells 25 products
Achievements:
2 Ratings Submitted
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Legal Notice: The intellectual property depicted in this model, including the brand "paul manship", is not affiliated with or endorsed by the original rights holders.

Description
This is a fairly accurate model of the Prometheus Statue from the Plaza at Rockefeller Center in New York.

Prepared to be rendered with linear workflow (LWF) with Vray in Max 2010 or higher.
Setup is without use of exposure. all images are rendered from max standard cameras.
It's was rendered with Vray sun. The Max file keeps the full setup. System units are in 'cm'.

Objects are named properly and organized on a separate layer.
Main objects are Low res geometry with TurboSmooth on top.
The whole Statue has a proper UV layout with no overlaps, except for some faces in the hair.

The starsigns on the ring are done via VrayDisplacement modifier. The map itself is a composite map with several images shifted to match the right places. Note: the design of the ring is an interpretation and not as detailed as the original!

The presentation images were rendered with an HDRI in the environment, which is not included in the textures.

It is replaced with a VraySky and will give you close results. The images have a curve applied in post, to give them a bit more contrast.
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