This is a Nikon D800 model with game specifications. We adopt Next Gen method; it can be applied to popular console games like PS3, Xbox360, wiiU, PSV, 3DS, PC etc. As this is a model for game specifications, it is not intended for subdivision.
The model is accurate with the real world size and scale.
Units used: Centimeter
Originally created with 3ds Max 2011. No plug-ins required.
The model is also exported in the following file formats:
OBJ and FBX
This model consists primarily of quads.
Model was assigned with a shader ID and one texture set, including diffuse map, specular map and normal map. For some models, the texture size is 2048*2048.
We rendered the model in KeyShot3; while we used max sky to render
prime mesh and wireframe mesh.
If you have any questions, you can contact me through support. Just send a support ticket!