The model is fully rigged and it contains several versions of clothing, weapons and various other parts.
The character is made of two textures that are of 2048*2048 resolution in .dds format and include the diffuse, normal, specular and opacity maps.
The normals at the seams are welded.
There are 6 heads, 5 helmets, 5 weapons(3 pilum types and 2 gladius swords), 4 shields, 2 scabbards, 2 pugio, 1 chainmail, 2 shoulder pads, 5 tunic types and other parts.
The scene was rendered with Scanline.
This product contains:
-.max scene w/ all variations of the character
-charge loop animation sample
-textures(.dds's w/ diffuse, alpha, specular, normal maps) and materials used
-two 2048*2048.psd files
-various formats(.3ds, .obj, .fbx)
-the opacity and specular maps are the alpha channels of the textures;
-the skeleton and animation are baked;
-frame 0 contains the cross pose;
-check the .txt file for the scene summary saved from 3ds max;