CBCW Crash V2 (Rigged)

Editorial Uses Only
The intellectual property depicted in this model, including the brand "crash bandicoot", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2015 Default Scanline
3ds Max 2012 Default Scanline
3ds Max 2013 Default Scanline
3ds Max 2014 Default Scanline
Other Files

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3D Model Specifications
Product ID:865737
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since November 2014
Currently sells 2 products
1 Rating Submitted
Product Rating
Nov 10, 2014
Very Impressive! :) WellDone!

Legal Notice: The intellectual property depicted in this model, including the brand "crash bandicoot", is not affiliated with or endorsed by the original rights holders.

A chunk of fans following the Crystal's Wrath fan game project seem to really like and miss this model. Though we don't plan to put it back into our game, we don't want the model to just die, especially with the fan support. So we have decided to release it for public use. Feel free to use it in your own fan game, animated series, ect. (For commercial use, you would need to take that up with Activision)

The model is fully rigged and poseable using CAT and includes our base morph target set. NO premade animations are included with this model, that's where your creativity comes in.

For use in 3ds Max; 2012, 2013, 2014, 2015 (Native)

We will NOT be offering any support for this model. If you have questions or are having problems, please consult any of the countless 3ds Max tutorials on the internet. Any comments, messages, emails, tweets, ect. we receive asking us how to do things with this model will be ignored.

About the price:
From the moment we started this project, we knew that we didn't want to accept donations or run a campaign. Even if we could and wanted to, it wouldn't feel right. Implying we would even reach a realistic goal, the time between people donating, to when they actually got to play a completed game would be astronomical. So we quickly said no to that idea. Though, we have heard from quite a few fans who would be more than willing to throw a couple bucks our way. Not having anything immediate to offer in return, we turned them all down. Now that we have this completed Crash model just laying around that we aren't doing anything with, and since a ton of people seem to like it, we have decided to use it as a way to give back to those who wish to support us in a monetary fashion. Both for the fans who already know their way around 3D animation, and those just starting to get into it.

Thanks for following our project.
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