Athlete Male No Rig

All Extended Uses
Included Formats
Jan 12, 2015
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
3ds Max 2010 Default Scanline
Lightwave 9.3 Default Scanline
Cinema 4D R12 Default Scanline
Maya 7.0 Maya Software
Other Formats
Autodesk FBX

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3D Model Specifications
Product ID:863048
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since February 2012
Currently sells 52 products
2 Ratings Submitted
Product Rating
This is a concept 3D model of male athlete character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Model is provided in T-Pose as on the signature image.
Rigged version is available under the following product ID: 811142.

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

The character has one haircut created with Hair&Fur in both 3ds max versions. Hair&Fur plug-in required. Other formats use geometrically modeled haircut, alpha maps used.

3DS, OBJ, C4D, LWO, FBX and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.

Model is built to real-world scale. Units used: Centimeters. The character is 178 cm tall.

All preview images rendered with VRay (information about rendering time you can find below).

....::: TEXTURES :::....

Total number of textures is 19. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 350x350 to 4096x4096. All textures come in .JPG. Total size of all textures is 27 MB.

....::: POLYCOUNTS :::....

.MAX format:
   - No Subdivision: 12,578 faces and 13,205 vertices
   - Subdivision iteration 1: 50,016 faces and 51,545 vertices
   - Subdivision iteration 2: 200,064 faces and 203,101 vertices

.OBJ, .FBX, .MB formats (include three files for each format):
   - LOW: 14,989 faces and 17,466 vertices
   - MEDIUM: 59,668 faces and 64,634 vertices
   - HIGH: 238,672 faces and 248,320 vertices

.C4D, .LWO formats (include three files for each format):
   - LOW: 14,989 faces and 17,466 vertices
   - MEDIUM: 59,668 faces and 64,626 vertices
   - HIGH: 238,672 faces and 248,304 vertices

Cinema4D, Maya and LightWave medium and high poly files geometry consists of all quads

.3DS format (includes three files):
   - LOW: 29,690 faces and 19,272 vertices
   - MEDIUM: 119,336 faces and 68,112 vertices
   - HIGH: 477,344 faces and 257,619 vertices

....::: RENDERING TIME :::....

A general render covering the whole body at 1200x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 6 lights) - 3 min 12 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 1 min 28 sec

If you have any questions concerning the product or you need further support please contact via support ticket.
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