2015 Corvette Z06 (Low Interior)

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 27, 2014
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:829257
Published:
Geometry:Polygonal Quads/Tris
Polygons:88,884
Vertices:97,453
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
2 Ratings Submitted
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Corvette Z06 with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 12. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 9 textures, which vary in resolution from 44x44px to 2048x2048px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 88,884 faces and 97,453 vertices
       • MeshSmooth level 1: 352,778 faces and 372,368 vertices
       • MeshSmooth level 2: 1,411,112 faces and 1,449,986 vertices

   - .fbx, .mb and .obj formats:
       • low: 88,884 faces and 97,453 vertices
       • medium: 352,778 faces and 372,368 vertices
       • high: 1,411,112 faces and 1,449,986 vertices

   - .lwo and .c4d formats:
       • low: 88,884 faces and 97,453 vertices
       • medium: 352,778 faces and 372,368 vertices
       • high: 1,411,112 faces and 1,449,986 vertices

   - .3ds format:
       • low: 175,010 faces and 107,395 vertices
       • medium: 705,556 faces and 394,338 vertices
       • high: 2,822,224 faces and 1,518,428 vertices
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