M1 Helmet WW2

All Extended Uses
Included Formats
Oct 29, 2015
CheckMate Pro Certified
3ds Max 2015 Native V-Ray 3.2
3ds Max 2015 mental ray

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3D Model Specifications
Product ID:972638
Published:
Geometry:Polygonal Quads only
Polygons:10,207
Vertices:10,316
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2002
Currently sells 87 products
Achievements:
1 Rating Submitted
Product Rating
GAMETEXTURESCOM
Aug 5, 2016
Looks good, was botched export.
Description
= M1 HELMET WW2 =

Detailed model of a US Army M1 helmet from WW2. The model is suitable for use in visualization, broadcast, high-res film close-ups, advertising, etc.

* The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
* Everything is named and organized into groups, layers.
* The model is UV unwrapped. (more texture details see below)
* The model is built to real-world scale (units used: centimeters)
* Lights and camera are included in the file.

= SPECIFICATION =

Polycount:
* Helmet: 1'280 (Quads), 5'120 at a subdivision level of 1.
* Liner: 1'120 (Quads), 4'480 at a subdivision level of 1.
* Liner Webbing & Chinstrap: 1'436 (Quads), 5'744 at a subdivision level of 1.
* Metal Parts: 3737 (Quads), 14'072 at a subdivision level of 1.
* Sweatband and Leather Strap: 1'712(Quads), 6'848 at a subdivision level of 1.
* Head Dummy: 922 (Quads), 3'688 at a subdivision level of 1.
* Background Curtain: 40'000 (Quads)

= TEXTURES =

The model is provided with the following shaders and textures:

V-RAY VERSION:
Helmet (VRayMtl/VRayBlendMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* bump map (4096x4096 / png)
* diffuse mask (4096x4096 / png)

Liner: (VRayMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* bump map (4096x4096 / png)

Metal Parts: (VRayMtl)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Webbing & Helmet Chinstrap: (VRayMtl)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Sweatband & Liner Chinstrap: (VRayMtl)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Head Dummy: (VRayMtl)
* bump map (procedural)

Curtain: (VRayMtl)
* bump map (procedural)

Enviroment: (VRayHDRI)
* hdri map (1670x835 / hdr)


MENTAL RAY VERSION:
Helmet: (Arch & Design/Blend)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* bump map (4096x4096 / png)
* diffuse mask (4096x4096 / png)

Liner: (Arch & Design)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* bump map (4096x4096 / png)

Metal Parts: (Arch & Design)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Webbing & Helmet Chinstrap: (Arch & Design)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Sweatband & Liner Chinstrap: (Arch & Design)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Head Dummy: (Arch & Design)
* bump map (procedural)

Curtain: (Arch & Design)
* bump map (procedural)

Enviroment: (HDRI)
* hdri map (1670x835 / hdr)


= ADDITIONAL NOTES =

All images are rendered with V-Ray 3.2 & Mental Ray
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