2016 Chevrolet Silverado (Low Interior)

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Dec 17, 2015
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Maya 2011 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:984942
Published:
Geometry:Polygonal Quads/Tris
Polygons:130,205
Vertices:141,868
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
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Legal Notice: The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2016 Chevrolet Silverado 2500 HD with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which vary in resolution from 2048x2048px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 130,205 faces and 141,868 vertices
       MeshSmooth level 1: 519,528 faces and 543,830 vertices
       MeshSmooth level 2: 2,078,112 faces and 2,126,400 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 130,205 faces and 141,868 vertices
       medium: 519,528 faces and 543,830 vertices
       high: 2,078,112 faces and 2,126,400 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 130,157 faces and 141,743 vertices
       medium: 519,432 faces and 543,594 vertices
       high: 2,077,947 faces and 2,125,838 vertices

   - .3ds format (3 files included):
       low: 259,118 faces and 209,601 vertices
       medium: 1,039,056 faces and 673,861 vertices
       high: 4,156,224 faces and 2,418,316 vertices
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