High resolution DE166 leather swivel armchair by De Sede;
the above presentation images are rendered using the Vray version (HDRI is included);
the model doesn't need any smooth modifier, since it's already modeled at the final resolution;
2 colors available.
The materials assigned to the model use the following textures: 1 256x256 diffuse and 1 4096x4096 bump map;
Note: the seat use 2 texture channels, the first one with packed uv's for the bump/displacement map, and the second one with overlapping uv's for the tileable diffuse texture; in the OBJ and 3ds formats, due to their limits, the second channel isn't available.