This is a 3d model of a Ice Hockey Stick, modeled in MODO, by using exact dimensions. Model is a polygonal model and you can subdivide the mesh using subdivision/ subpatch/ turbosmooth (depends which software you are using.
Model has UVs and comes with textures.
There are no ngons or tris; in total there are 246 quads.
For texturing along the png files you also have a svg texture.
Notes on UVs:
There are 2 UV maps. One is with straight vertical/horizontal lines for painting in Inkscape/Photoshop/Illustrator. This UV map is not in any way optimized for using the UV space in optimized way. It is much easier to paint using this UV and then bake the images to the other UV map which is optimized to better use the UV space.
For example paint the texture in Inkscape and export it with large resolution (8k), then bake it down to 4k or 2k images but using the second UV map. The details will still be very good.
In 3ds max on the map channel 1 you use the baked texture and on map channel 2 you use the directly painted texture.
The two textures using different UVs are among the presentation image so you can better understand this workflow.
Renders are from MODO, while the last render is from 3ds max scanline.