This is a rigged model of a high detail male bodybuilder character.
Originally created with ZBrush and Maya using MayaMuscle, MayaHair, BlendShapes, SmoothSkin, SetDrivenKey, Expressions, HumanIK.
This model is suitable for use in advertising, design visualisation, film, cut scenes, etc.
- Model is built to real world scale.
- Units used: cm, model is 185 cm tall.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- Body rig is based on built-in MayaMuscle plugin
- Face rig is based on blendShapes and supplemented with additional joint rig
- Rigged with HumanIK.
- Hair, brows and eyelashes are made using Maya Hair based on guide curves.
- Model utilizes normal and displacement maps and mental ray subdivision approximation.
- SSS (Sub Surface Scattering) skin shaders.
- All textures are in .tif format, most of them are layered.
- 8192x8192 and lower.
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
- This scene contains 51 seperate mesh objects.
- Body Polys 16780 Objects: 1
- Eyes Polys 1732 Objects: 7
- Mouth Polys 1706 Objects: 5
- Pants Polys 1038 Objects: 1
- Blend shapes Polys 132641 Objects: 51
and auxiliary geo Verts 134160